RedM Natives

_SET_PED_AS_SADDLE_HORSE_FOR_PLAYER

Hash0xD2CB0FB0FDCB473D
Runtime nameSetPedAsSaddleHorseForPlayer
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_AS_SADDLE_HORSE_FOR_PLAYER(Player player, Ped mount);

Parameters

NameTypeDescription
playerPlayer—
mountPed—

Returns void

Usage

Lua
SetPedAsSaddleHorseForPlayer(player, mount)

-- always works, by hash
Citizen.InvokeNative(0xD2CB0FB0FDCB473D, player, mount)
JavaScript and C#
JavaScript
SetPedAsSaddleHorseForPlayer(player, mount);

// by hash
Citizen.invokeNative('0xD2CB0FB0FDCB473D', player, mount);
C#
Function.Call((Hash)0xD2CB0FB0FDCB473D, player, mount);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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