RedM Natives

HAS_FORCE_CLEANUP_OCCURRED

Hash0xC11469DCA6FC3BB5
Runtime nameHasForceCleanupOccurred
NamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xC968670BFACE42D9

Signature

BOOL HAS_FORCE_CLEANUP_OCCURRED(int cleanupFlags);

Parameters

NameTypeDescription
cleanupFlagsint—

Returns BOOL

Usage

Lua
local retval = HasForceCleanupOccurred(cleanupFlags)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC11469DCA6FC3BB5, cleanupFlags, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasForceCleanupOccurred(cleanupFlags);

// by hash
const retval = Citizen.invokeNative('0xC11469DCA6FC3BB5', cleanupFlags, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC11469DCA6FC3BB5, cleanupFlags);

Sources

alloc8or RDR3 NativeDB

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