_SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL
Hash
0x1F0E3A4434565F8FRuntime name
SetDamageFarDistanceBonusTotalNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL(Player player, float farDamageBonus);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
farDamageBonus | float | — |
Returns void
Usage
SetDamageFarDistanceBonusTotal(player, farDamageBonus)
-- always works, by hash
Citizen.InvokeNative(0x1F0E3A4434565F8F, player, farDamageBonus)JavaScript and C#
SetDamageFarDistanceBonusTotal(player, farDamageBonus);
// by hash
Citizen.invokeNative('0x1F0E3A4434565F8F', player, farDamageBonus + 0.0000001);Function.Call((Hash)0x1F0E3A4434565F8F, player, farDamageBonus);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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