_GET_VEHICLE_OWNED_BY_PLAYER
Hash
0xB9050A97594C8832Runtime name
GetVehicleOwnedByPlayerNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Vehicle _GET_VEHICLE_OWNED_BY_PLAYER(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns Vehicle
Usage
local retval = GetVehicleOwnedByPlayer(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0xB9050A97594C8832, player, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetVehicleOwnedByPlayer(player);
// by hash
const retval = Citizen.invokeNative('0xB9050A97594C8832', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xB9050A97594C8832, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.