RedM Natives

_GET_VEHICLE_OWNED_BY_PLAYER

Hash0xB9050A97594C8832
Runtime nameGetVehicleOwnedByPlayer
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Vehicle _GET_VEHICLE_OWNED_BY_PLAYER(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns Vehicle

Usage

Lua
local retval = GetVehicleOwnedByPlayer(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB9050A97594C8832, player, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetVehicleOwnedByPlayer(player);

// by hash
const retval = Citizen.invokeNative('0xB9050A97594C8832', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xB9050A97594C8832, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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