_SET_PLAYER_INTERACTION_POSITIVE_RESPONSE
Hash
0xC6366A585659D15CRuntime name
SetPlayerInteractionPositiveResponseNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PLAYER_INTERACTION_POSITIVE_RESPONSE(Player player, const char* speech);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
speech | const char* | — |
Returns void
Usage
SetPlayerInteractionPositiveResponse(player, speech)
-- always works, by hash
Citizen.InvokeNative(0xC6366A585659D15C, player, speech)JavaScript and C#
SetPlayerInteractionPositiveResponse(player, speech);
// by hash
Citizen.invokeNative('0xC6366A585659D15C', player, speech);Function.Call((Hash)0xC6366A585659D15C, player, speech);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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