RedM Natives

_SET_PLAYER_INTERACTION_POSITIVE_RESPONSE

Hash0xC6366A585659D15C
Runtime nameSetPlayerInteractionPositiveResponse
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PLAYER_INTERACTION_POSITIVE_RESPONSE(Player player, const char* speech);

Parameters

NameTypeDescription
playerPlayer—
speechconst char*—

Returns void

Usage

Lua
SetPlayerInteractionPositiveResponse(player, speech)

-- always works, by hash
Citizen.InvokeNative(0xC6366A585659D15C, player, speech)
JavaScript and C#
JavaScript
SetPlayerInteractionPositiveResponse(player, speech);

// by hash
Citizen.invokeNative('0xC6366A585659D15C', player, speech);
C#
Function.Call((Hash)0xC6366A585659D15C, player, speech);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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