RedM Natives

_SECONDARY_SPECIAL_ABILITY_SET_ACTIVE

Activates EagleEye, called together with 0x28A13BF6B05C3D83

Hash0x1710BC33CFB83634
Runtime nameSecondarySpecialAbilitySetActive
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SECONDARY_SPECIAL_ABILITY_SET_ACTIVE(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns void

Description

Activates EagleEye, called together with 0x28A13BF6B05C3D83

Usage

Lua
SecondarySpecialAbilitySetActive(player)

-- always works, by hash
Citizen.InvokeNative(0x1710BC33CFB83634, player)
JavaScript and C#
JavaScript
SecondarySpecialAbilitySetActive(player);

// by hash
Citizen.invokeNative('0x1710BC33CFB83634', player);
C#
Function.Call((Hash)0x1710BC33CFB83634, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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