_SECONDARY_SPECIAL_ABILITY_SET_ACTIVE
Activates EagleEye, called together with 0x28A13BF6B05C3D83
Hash
0x1710BC33CFB83634Runtime name
SecondarySpecialAbilitySetActiveNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SECONDARY_SPECIAL_ABILITY_SET_ACTIVE(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns void
Description
Activates EagleEye, called together with 0x28A13BF6B05C3D83
Usage
SecondarySpecialAbilitySetActive(player)
-- always works, by hash
Citizen.InvokeNative(0x1710BC33CFB83634, player)JavaScript and C#
SecondarySpecialAbilitySetActive(player);
// by hash
Citizen.invokeNative('0x1710BC33CFB83634', player);Function.Call((Hash)0x1710BC33CFB83634, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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