RedM Natives

_0xB15CD2F9932C9AB5

Hash0xB15CD2F9932C9AB5
Runtime nameN_0xb15cd2f9932c9ab5
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xB15CD2F9932C9AB5(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Usage

Lua
local retval = N_0xb15cd2f9932c9ab5(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB15CD2F9932C9AB5, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xb15cd2f9932c9ab5(p0);

// by hash
const retval = Citizen.invokeNative('0xB15CD2F9932C9AB5', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xB15CD2F9932C9AB5, p0);
  • This native has no known name, so the runtime exposes it only as N_0xb15cd2f9932c9ab5 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.