_EAGLE_EYE_SET_RANGE
Hash
0x22C8B10802301381Runtime name
EagleEyeSetRangeNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _EAGLE_EYE_SET_RANGE(Player player, float range);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
range | float | — |
Returns void
Usage
EagleEyeSetRange(player, range)
-- always works, by hash
Citizen.InvokeNative(0x22C8B10802301381, player, range)JavaScript and C#
EagleEyeSetRange(player, range);
// by hash
Citizen.invokeNative('0x22C8B10802301381', player, range + 0.0000001);Function.Call((Hash)0x22C8B10802301381, player, range);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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