RedM Natives

_0xD288E02E364972D2

Hash0xD288E02E364972D2
Runtime nameN_0xd288e02e364972d2
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1311

Signature

void _0xD288E02E364972D2(Any p0, Any p1, Any p2);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—

Returns void

Usage

Lua
N_0xd288e02e364972d2(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0xD288E02E364972D2, p0, p1, p2)
JavaScript and C#
JavaScript
N_0xd288e02e364972d2(p0, p1, p2);

// by hash
Citizen.invokeNative('0xD288E02E364972D2', p0, p1, p2);
C#
Function.Call((Hash)0xD288E02E364972D2, p0, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0xd288e02e364972d2 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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