_0x4D1699543B1C023C
_SET_SPECIAL_ABILITY_*
Hash
0x4D1699543B1C023CRuntime name
N_0x4d1699543b1c023cNamespacePLAYER
SideClient
NameHash only
Docs
Since build1207
Signature
void _0x4D1699543B1C023C(Player player, float p1);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
p1 | float | — |
Returns void
Description
_SET_SPECIAL_ABILITY_*
Usage
N_0x4d1699543b1c023c(player, p1)
-- always works, by hash
Citizen.InvokeNative(0x4D1699543B1C023C, player, p1)JavaScript and C#
N_0x4d1699543b1c023c(player, p1);
// by hash
Citizen.invokeNative('0x4D1699543B1C023C', player, p1 + 0.0000001);Function.Call((Hash)0x4D1699543B1C023C, player, p1);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - This native has no known name, so the runtime exposes it only as
N_0x4d1699543b1c023c(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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