RedM Natives

_0x4D1699543B1C023C

_SET_SPECIAL_ABILITY_*

Hash0x4D1699543B1C023C
Runtime nameN_0x4d1699543b1c023c
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4D1699543B1C023C(Player player, float p1);

Parameters

NameTypeDescription
playerPlayer—
p1float—

Returns void

Description

_SET_SPECIAL_ABILITY_*

Usage

Lua
N_0x4d1699543b1c023c(player, p1)

-- always works, by hash
Citizen.InvokeNative(0x4D1699543B1C023C, player, p1)
JavaScript and C#
JavaScript
N_0x4d1699543b1c023c(player, p1);

// by hash
Citizen.invokeNative('0x4D1699543B1C023C', player, p1 + 0.0000001);
C#
Function.Call((Hash)0x4D1699543B1C023C, player, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x4d1699543b1c023c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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