RedM Natives

_0xC4873B053054C04B

Hash0xC4873B053054C04B
Runtime nameN_0xc4873b053054c04b
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xC4873B053054C04B(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—
p7Any—

Returns void

Usage

Lua
N_0xc4873b053054c04b(p0, p1, p2, p3, p4, p5, p6, p7)

-- always works, by hash
Citizen.InvokeNative(0xC4873B053054C04B, p0, p1, p2, p3, p4, p5, p6, p7)
JavaScript and C#
JavaScript
N_0xc4873b053054c04b(p0, p1, p2, p3, p4, p5, p6, p7);

// by hash
Citizen.invokeNative('0xC4873B053054C04B', p0, p1, p2, p3, p4, p5, p6, p7);
C#
Function.Call((Hash)0xC4873B053054C04B, p0, p1, p2, p3, p4, p5, p6, p7);
  • This native has no known name, so the runtime exposes it only as N_0xc4873b053054c04b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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