_SECONDARY_SPECIAL_ABILITY_SET_DISABLED
Deactivates EagleEye, called together with 0xC0B21F235C02139C
Hash
0x64FF4BF9AF59E139Runtime name
SecondarySpecialAbilitySetDisabledNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SECONDARY_SPECIAL_ABILITY_SET_DISABLED(Player player, BOOL disabled);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
disabled | BOOL | — |
Returns void
Description
Deactivates EagleEye, called together with 0xC0B21F235C02139C
Usage
SecondarySpecialAbilitySetDisabled(player, disabled)
-- always works, by hash
Citizen.InvokeNative(0x64FF4BF9AF59E139, player, disabled)JavaScript and C#
SecondarySpecialAbilitySetDisabled(player, disabled);
// by hash
Citizen.invokeNative('0x64FF4BF9AF59E139', player, disabled);Function.Call((Hash)0x64FF4BF9AF59E139, player, disabled);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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