RedM Natives

_SECONDARY_SPECIAL_ABILITY_SET_DISABLED

Deactivates EagleEye, called together with 0xC0B21F235C02139C

Hash0x64FF4BF9AF59E139
Runtime nameSecondarySpecialAbilitySetDisabled
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SECONDARY_SPECIAL_ABILITY_SET_DISABLED(Player player, BOOL disabled);

Parameters

NameTypeDescription
playerPlayer—
disabledBOOL—

Returns void

Description

Deactivates EagleEye, called together with 0xC0B21F235C02139C

Usage

Lua
SecondarySpecialAbilitySetDisabled(player, disabled)

-- always works, by hash
Citizen.InvokeNative(0x64FF4BF9AF59E139, player, disabled)
JavaScript and C#
JavaScript
SecondarySpecialAbilitySetDisabled(player, disabled);

// by hash
Citizen.invokeNative('0x64FF4BF9AF59E139', player, disabled);
C#
Function.Call((Hash)0x64FF4BF9AF59E139, player, disabled);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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