RedM Natives

_0xEBFF94328FF7A18A

Hash0xEBFF94328FF7A18A
Runtime nameN_0xebff94328ff7a18a
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xEBFF94328FF7A18A(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0xebff94328ff7a18a(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xEBFF94328FF7A18A, p0, p1)
JavaScript and C#
JavaScript
N_0xebff94328ff7a18a(p0, p1);

// by hash
Citizen.invokeNative('0xEBFF94328FF7A18A', p0, p1);
C#
Function.Call((Hash)0xEBFF94328FF7A18A, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xebff94328ff7a18a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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