RedM Natives

_SET_PED_ACTIVE_PLAYER_HORSE

Hash0x8FBF9EDB378CCB8C
Runtime nameSetPedActivePlayerHorse
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_ACTIVE_PLAYER_HORSE(Player player, Ped horse);

Parameters

NameTypeDescription
playerPlayer—
horsePed—

Returns void

Description

Seems to work similar to 0xD2CB0FB0FDCB473D

Usage

Lua
SetPedActivePlayerHorse(player, horse)

-- always works, by hash
Citizen.InvokeNative(0x8FBF9EDB378CCB8C, player, horse)
JavaScript and C#
JavaScript
SetPedActivePlayerHorse(player, horse);

// by hash
Citizen.invokeNative('0x8FBF9EDB378CCB8C', player, horse);
C#
Function.Call((Hash)0x8FBF9EDB378CCB8C, player, horse);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.