RedM Natives

_0x325434C68358D282

Only used in script function UPDATE_PLAYER_JUST_DIED_STATE The value passed to this native in the scripts is whether a global UGC mission is active or not

Hash0x325434C68358D282
Runtime nameN_0x325434c68358d282
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x325434C68358D282(BOOL toggle);

Parameters

NameTypeDescription
toggleBOOL—

Returns void

Description

Only used in script function UPDATE_PLAYER_JUST_DIED_STATE
The value passed to this native in the scripts is whether a global UGC mission is active or not

Usage

Lua
N_0x325434c68358d282(toggle)

-- always works, by hash
Citizen.InvokeNative(0x325434C68358D282, toggle)
JavaScript and C#
JavaScript
N_0x325434c68358d282(toggle);

// by hash
Citizen.invokeNative('0x325434C68358D282', toggle);
C#
Function.Call((Hash)0x325434C68358D282, toggle);
  • This native has no known name, so the runtime exposes it only as N_0x325434c68358d282 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.