RedM Natives

IS_PLAYER_TELEPORT_ACTIVE

Hash0x085EEAEB8783FEB5
Runtime nameIsPlayerTeleportActive
NamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x02B15662D7F8886F

Signature

BOOL IS_PLAYER_TELEPORT_ACTIVE();

Returns BOOL

Usage

Lua
local retval = IsPlayerTeleportActive()

-- always works, by hash
local retval = Citizen.InvokeNative(0x085EEAEB8783FEB5, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPlayerTeleportActive();

// by hash
const retval = Citizen.invokeNative('0x085EEAEB8783FEB5', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x085EEAEB8783FEB5);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.