_SPECIAL_ABILITY_SET_ACTIVATE
Activates the special ability for the specified player.
Hash
0xBBA140062B15A8ACRuntime name
SpecialAbilitySetActivateNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SPECIAL_ABILITY_SET_ACTIVATE(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns void
Description
Activates the special ability for the specified player.
Example usage:
Activate the special ability for the current player
PLAYER::_SPECIAL_ABILITY_SET_ACTIVATE(PLAYER::PLAYER_ID());
Video: https://imgur.com/gallery/0xbba140062b15a8ac-P8jniMu
Usage
SpecialAbilitySetActivate(player)
-- always works, by hash
Citizen.InvokeNative(0xBBA140062B15A8AC, player)JavaScript and C#
SpecialAbilitySetActivate(player);
// by hash
Citizen.invokeNative('0xBBA140062B15A8AC', player);Function.Call((Hash)0xBBA140062B15A8AC, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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