RedM Natives

_SPECIAL_ABILITY_SET_ACTIVATE

Activates the special ability for the specified player.

Hash0xBBA140062B15A8AC
Runtime nameSpecialAbilitySetActivate
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SPECIAL_ABILITY_SET_ACTIVATE(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns void

Description

Activates the special ability for the specified player.
Example usage:

Activate the special ability for the current player
PLAYER::_SPECIAL_ABILITY_SET_ACTIVATE(PLAYER::PLAYER_ID());

Video: https://imgur.com/gallery/0xbba140062b15a8ac-P8jniMu

Usage

Lua
SpecialAbilitySetActivate(player)

-- always works, by hash
Citizen.InvokeNative(0xBBA140062B15A8AC, player)
JavaScript and C#
JavaScript
SpecialAbilitySetActivate(player);

// by hash
Citizen.invokeNative('0xBBA140062B15A8AC', player);
C#
Function.Call((Hash)0xBBA140062B15A8AC, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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