RedM Natives

_0x0B7803F6F7BB43E0

Hardcoded to return zero/false.

Hash0x0B7803F6F7BB43E0
Runtime nameN_0x0b7803f6f7bb43e0
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x0B7803F6F7BB43E0();

Returns Any

Description

Hardcoded to return zero/false.

Usage

Lua
local retval = N_0x0b7803f6f7bb43e0()

-- always works, by hash
local retval = Citizen.InvokeNative(0x0B7803F6F7BB43E0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x0b7803f6f7bb43e0();

// by hash
const retval = Citizen.invokeNative('0x0B7803F6F7BB43E0', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x0B7803F6F7BB43E0);
  • This native has no known name, so the runtime exposes it only as N_0x0b7803f6f7bb43e0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.