RedM Natives

_SET_SPECIAL_ABILITY_DISABLE_TIMER

Only used in R* SP Script short_update

Hash0xC0B1C05B313693D1
Runtime nameSetSpecialAbilityDisableTimer
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_SPECIAL_ABILITY_DISABLE_TIMER(Player player, float timer);

Parameters

NameTypeDescription
playerPlayer—
timerfloat—

Returns void

Description

Only used in R* SP Script short_update

Usage

Lua
SetSpecialAbilityDisableTimer(player, timer)

-- always works, by hash
Citizen.InvokeNative(0xC0B1C05B313693D1, player, timer)
JavaScript and C#
JavaScript
SetSpecialAbilityDisableTimer(player, timer);

// by hash
Citizen.invokeNative('0xC0B1C05B313693D1', player, timer + 0.0000001);
C#
Function.Call((Hash)0xC0B1C05B313693D1, player, timer);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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