_SET_SPECIAL_ABILITY_DISABLE_TIMER
Only used in R* SP Script short_update
Hash
0xC0B1C05B313693D1Runtime name
SetSpecialAbilityDisableTimerNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_SPECIAL_ABILITY_DISABLE_TIMER(Player player, float timer);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
timer | float | — |
Returns void
Description
Only used in R* SP Script short_update
Usage
SetSpecialAbilityDisableTimer(player, timer)
-- always works, by hash
Citizen.InvokeNative(0xC0B1C05B313693D1, player, timer)JavaScript and C#
SetSpecialAbilityDisableTimer(player, timer);
// by hash
Citizen.invokeNative('0xC0B1C05B313693D1', player, timer + 0.0000001);Function.Call((Hash)0xC0B1C05B313693D1, player, timer);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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