RedM Natives

_ENABLE_CUSTOM_DEADEYE_ABILITY

Hash0x95EE1DEE1DCD9070
Runtime nameEnableCustomDeadeyeAbility
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ENABLE_CUSTOM_DEADEYE_ABILITY(Player player, BOOL enable);

Parameters

NameTypeDescription
playerPlayer—
enableBOOL—

Returns void

Usage

Lua
EnableCustomDeadeyeAbility(player, enable)

-- always works, by hash
Citizen.InvokeNative(0x95EE1DEE1DCD9070, player, enable)
JavaScript and C#
JavaScript
EnableCustomDeadeyeAbility(player, enable);

// by hash
Citizen.invokeNative('0x95EE1DEE1DCD9070', player, enable);
C#
Function.Call((Hash)0x95EE1DEE1DCD9070, player, enable);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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