_ENABLE_CUSTOM_DEADEYE_ABILITY
Hash
0x95EE1DEE1DCD9070Runtime name
EnableCustomDeadeyeAbilityNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _ENABLE_CUSTOM_DEADEYE_ABILITY(Player player, BOOL enable);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
enable | BOOL | — |
Returns void
Usage
EnableCustomDeadeyeAbility(player, enable)
-- always works, by hash
Citizen.InvokeNative(0x95EE1DEE1DCD9070, player, enable)JavaScript and C#
EnableCustomDeadeyeAbility(player, enable);
// by hash
Citizen.invokeNative('0x95EE1DEE1DCD9070', player, enable);Function.Call((Hash)0x95EE1DEE1DCD9070, player, enable);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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