RedM Natives

_EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL

Hash0x2AF423D6ECB2C485
Runtime nameEagleEyeSetFocusOnAssociatedClueTrail
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL(Player player, Entity linkedWaypointPed);

Parameters

NameTypeDescription
playerPlayer—
linkedWaypointPedEntity—

Returns void

Usage

Lua
EagleEyeSetFocusOnAssociatedClueTrail(player, linkedWaypointPed)

-- always works, by hash
Citizen.InvokeNative(0x2AF423D6ECB2C485, player, linkedWaypointPed)
JavaScript and C#
JavaScript
EagleEyeSetFocusOnAssociatedClueTrail(player, linkedWaypointPed);

// by hash
Citizen.invokeNative('0x2AF423D6ECB2C485', player, linkedWaypointPed);
C#
Function.Call((Hash)0x2AF423D6ECB2C485, player, linkedWaypointPed);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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