_EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL
Hash
0x2AF423D6ECB2C485Runtime name
EagleEyeSetFocusOnAssociatedClueTrailNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL(Player player, Entity linkedWaypointPed);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
linkedWaypointPed | Entity | — |
Returns void
Usage
EagleEyeSetFocusOnAssociatedClueTrail(player, linkedWaypointPed)
-- always works, by hash
Citizen.InvokeNative(0x2AF423D6ECB2C485, player, linkedWaypointPed)JavaScript and C#
EagleEyeSetFocusOnAssociatedClueTrail(player, linkedWaypointPed);
// by hash
Citizen.invokeNative('0x2AF423D6ECB2C485', player, linkedWaypointPed);Function.Call((Hash)0x2AF423D6ECB2C485, player, linkedWaypointPed);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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