RedM Natives

_0x73EB2EF2E92D23BF

Hash0x73EB2EF2E92D23BF
Runtime nameN_0x73eb2ef2e92d23bf
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x73EB2EF2E92D23BF();

Returns BOOL

Usage

Lua
local retval = N_0x73eb2ef2e92d23bf()

-- always works, by hash
local retval = Citizen.InvokeNative(0x73EB2EF2E92D23BF, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x73eb2ef2e92d23bf();

// by hash
const retval = Citizen.invokeNative('0x73EB2EF2E92D23BF', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x73EB2EF2E92D23BF);
  • This native has no known name, so the runtime exposes it only as N_0x73eb2ef2e92d23bf (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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