_0xB331D8A73F9D2BDF
_IS_PLAYER_I* - _IS_PLAYER_P*
Hash
0xB331D8A73F9D2BDFRuntime name
N_0xb331d8a73f9d2bdfNamespacePLAYER
SideClient
NameHash only
Docs
Since build1207
Signature
BOOL _0xB331D8A73F9D2BDF(Player player, Any* p1);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
p1 | Any* | — |
Returns BOOL
Description
_IS_PLAYER_I* - _IS_PLAYER_P*
Usage
local retval, p1 = N_0xb331d8a73f9d2bdf(player, p1)
-- always works, by hash
local retval, p1 = Citizen.InvokeNative(0xB331D8A73F9D2BDF, player, Citizen.PointerValueIntInitialized(p1), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, p1] = N_0xb331d8a73f9d2bdf(player, p1);
// by hash
const [retval, p1] = Citizen.invokeNative('0xB331D8A73F9D2BDF', player, Citizen.pointerValueIntInitialized(p1), Citizen.returnResultAnyway());var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xB331D8A73F9D2BDF, player, p1);
// p1.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- This native has no known name, so the runtime exposes it only as
N_0xb331d8a73f9d2bdf(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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