RedM Natives

_0x1FDA57E8908F2609

Hash0x1FDA57E8908F2609
Runtime nameN_0x1fda57e8908f2609
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x1FDA57E8908F2609(Player player, Ped ped, BOOL useSteerassist);

Parameters

NameTypeDescription
playerPlayer—
pedPed—
useSteerassistBOOL—

Returns void

Usage

Lua
N_0x1fda57e8908f2609(player, ped, useSteerassist)

-- always works, by hash
Citizen.InvokeNative(0x1FDA57E8908F2609, player, ped, useSteerassist)
JavaScript and C#
JavaScript
N_0x1fda57e8908f2609(player, ped, useSteerassist);

// by hash
Citizen.invokeNative('0x1FDA57E8908F2609', player, ped, useSteerassist);
C#
Function.Call((Hash)0x1FDA57E8908F2609, player, ped, useSteerassist);
  • This native has no known name, so the runtime exposes it only as N_0x1fda57e8908f2609 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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