_SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER
Setting player's Health recharge time to zero forces immediate health regen
Hash
0x535ED4605F89AB6ERuntime name
SetPlayerHealthRechargeTimeModifierNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER(Player player, float modifier);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
modifier | float | — |
Returns void
Description
Setting player's Health recharge time to zero forces immediate health regen
Usage
SetPlayerHealthRechargeTimeModifier(player, modifier)
-- always works, by hash
Citizen.InvokeNative(0x535ED4605F89AB6E, player, modifier)JavaScript and C#
SetPlayerHealthRechargeTimeModifier(player, modifier);
// by hash
Citizen.invokeNative('0x535ED4605F89AB6E', player, modifier + 0.0000001);Function.Call((Hash)0x535ED4605F89AB6E, player, modifier);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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