RedM Natives

_IS_PLAYER_IN_SCOPE

Hash0x04D7F33640662FA2
Runtime nameIsPlayerInScope
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_PLAYER_IN_SCOPE(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns BOOL

Usage

Lua
local retval = IsPlayerInScope(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x04D7F33640662FA2, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPlayerInScope(player);

// by hash
const retval = Citizen.invokeNative('0x04D7F33640662FA2', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x04D7F33640662FA2, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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