RedM Natives

_SET_PLAYER_DEFENSE_MODIFIER

Sets stamina core drains peed using ranged damage scale and melee damage scale

Hash0x497A6539BB0E8787
Runtime nameSetPlayerDefenseModifier
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PLAYER_DEFENSE_MODIFIER(Player player, float weaponDefenseMod, float meleeDefenseMod);

Parameters

NameTypeDescription
playerPlayer—
weaponDefenseModfloat—
meleeDefenseModfloat—

Returns void

Description

Sets stamina core drains peed using ranged damage scale and melee damage scale

Usage

Lua
SetPlayerDefenseModifier(player, weaponDefenseMod, meleeDefenseMod)

-- always works, by hash
Citizen.InvokeNative(0x497A6539BB0E8787, player, weaponDefenseMod, meleeDefenseMod)
JavaScript and C#
JavaScript
SetPlayerDefenseModifier(player, weaponDefenseMod, meleeDefenseMod);

// by hash
Citizen.invokeNative('0x497A6539BB0E8787', player, weaponDefenseMod + 0.0000001, meleeDefenseMod + 0.0000001);
C#
Function.Call((Hash)0x497A6539BB0E8787, player, weaponDefenseMod, meleeDefenseMod);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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