_SET_PLAYER_DEFENSE_MODIFIER
Sets stamina core drains peed using ranged damage scale and melee damage scale
Hash
0x497A6539BB0E8787Runtime name
SetPlayerDefenseModifierNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PLAYER_DEFENSE_MODIFIER(Player player, float weaponDefenseMod, float meleeDefenseMod);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
weaponDefenseMod | float | — |
meleeDefenseMod | float | — |
Returns void
Description
Sets stamina core drains peed using ranged damage scale and melee damage scale
Usage
SetPlayerDefenseModifier(player, weaponDefenseMod, meleeDefenseMod)
-- always works, by hash
Citizen.InvokeNative(0x497A6539BB0E8787, player, weaponDefenseMod, meleeDefenseMod)JavaScript and C#
SetPlayerDefenseModifier(player, weaponDefenseMod, meleeDefenseMod);
// by hash
Citizen.invokeNative('0x497A6539BB0E8787', player, weaponDefenseMod + 0.0000001, meleeDefenseMod + 0.0000001);Function.Call((Hash)0x497A6539BB0E8787, player, weaponDefenseMod, meleeDefenseMod);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.