RedM Natives

_IS_SECONDARY_SPECIAL_ABILITY_ACTIVE

Hash0x45AB66D02B601FA7
Runtime nameIsSecondarySpecialAbilityActive
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns BOOL

Usage

Lua
local retval = IsSecondarySpecialAbilityActive(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x45AB66D02B601FA7, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsSecondarySpecialAbilityActive(player);

// by hash
const retval = Citizen.invokeNative('0x45AB66D02B601FA7', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x45AB66D02B601FA7, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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