RedM Natives

_MODIFY_PLAYER_UI_PROMPT_FOR_PED

Hash0xA3DB37EDF9A74635
Runtime nameModifyPlayerUiPromptForPed
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _MODIFY_PLAYER_UI_PROMPT_FOR_PED(Player player, Ped ped, int promptType, int promptMode, BOOL enabled);

Parameters

NameTypeDescription
playerPlayer—
pedPed—
promptTypeint—
promptModeint—
enabledBOOL—

Returns void

Description

Params: See 0x0751D461F06E41CE

Usage

Lua
ModifyPlayerUiPromptForPed(player, ped, promptType, promptMode, enabled)

-- always works, by hash
Citizen.InvokeNative(0xA3DB37EDF9A74635, player, ped, promptType, promptMode, enabled)
JavaScript and C#
JavaScript
ModifyPlayerUiPromptForPed(player, ped, promptType, promptMode, enabled);

// by hash
Citizen.invokeNative('0xA3DB37EDF9A74635', player, ped, promptType, promptMode, enabled);
C#
Function.Call((Hash)0xA3DB37EDF9A74635, player, ped, promptType, promptMode, enabled);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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