RedM Natives

_REMOVE_SCRIPT_BRAIN_ENTITY

Hash0x38F1E09224EECA09
Runtime nameRemoveScriptBrainEntity
NamespaceBRAIN
SideClient
NameCommunity guess
Docs
Since build1311

Signature

void _REMOVE_SCRIPT_BRAIN_ENTITY(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns void

Usage

Lua
RemoveScriptBrainEntity(entity)

-- always works, by hash
Citizen.InvokeNative(0x38F1E09224EECA09, entity)
JavaScript and C#
JavaScript
RemoveScriptBrainEntity(entity);

// by hash
Citizen.invokeNative('0x38F1E09224EECA09', entity);
C#
Function.Call((Hash)0x38F1E09224EECA09, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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