RedM Natives

ENABLE_SCRIPT_BRAIN_SET

Hash0x1CF6E5C6750EADBD
Runtime nameEnableScriptBrainSet
NamespaceBRAIN
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x67AA4D73F0CFA86B

Signature

void ENABLE_SCRIPT_BRAIN_SET(int brainSet);

Parameters

NameTypeDescription
brainSetint—

Returns void

Usage

Lua
EnableScriptBrainSet(brainSet)

-- always works, by hash
Citizen.InvokeNative(0x1CF6E5C6750EADBD, brainSet)
JavaScript and C#
JavaScript
EnableScriptBrainSet(brainSet);

// by hash
Citizen.invokeNative('0x1CF6E5C6750EADBD', brainSet);
C#
Function.Call((Hash)0x1CF6E5C6750EADBD, brainSet);

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.