RedM Natives

_0x4AA5EA1EDFB25786

Called with flag 0 before 0xA6AC35DB4A7957A8 in net_entity_brain _SET_SCRIPT_BRAIN*

Hash0x4AA5EA1EDFB25786
Runtime nameN_0x4aa5ea1edfb25786
NamespaceBRAIN
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4AA5EA1EDFB25786(int flag);

Parameters

NameTypeDescription
flagint—

Returns void

Description

Called with flag 0 before 0xA6AC35DB4A7957A8 in net_entity_brain
_SET_SCRIPT_BRAIN*

Usage

Lua
N_0x4aa5ea1edfb25786(flag)

-- always works, by hash
Citizen.InvokeNative(0x4AA5EA1EDFB25786, flag)
JavaScript and C#
JavaScript
N_0x4aa5ea1edfb25786(flag);

// by hash
Citizen.invokeNative('0x4AA5EA1EDFB25786', flag);
C#
Function.Call((Hash)0x4AA5EA1EDFB25786, flag);
  • This native has no known name, so the runtime exposes it only as N_0x4aa5ea1edfb25786 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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