RedM Natives

REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGE

Hash0x74C333E34DF74E8A
Runtime nameReactivateNamedObjectBrainsWaitingTillOutOfRange
NamespaceBRAIN
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x6E91B04E08773030

Signature

void REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGE(const char* scriptName);

Parameters

NameTypeDescription
scriptNameconst char*—

Returns void

Usage

Lua
ReactivateNamedObjectBrainsWaitingTillOutOfRange(scriptName)

-- always works, by hash
Citizen.InvokeNative(0x74C333E34DF74E8A, scriptName)
JavaScript and C#
JavaScript
ReactivateNamedObjectBrainsWaitingTillOutOfRange(scriptName);

// by hash
Citizen.invokeNative('0x74C333E34DF74E8A', scriptName);
C#
Function.Call((Hash)0x74C333E34DF74E8A, scriptName);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.