REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE
Called before starting a new thread_monitor script thread in startup_mp/startup_tlg Alternative name _REGISTER_SCRIPT_BRAIN Old name: _PREPARE_SCRIPT_BRAIN
Hash
0xA32B0B05EFF75730Runtime name
ReactivateAllObjectBrainsThatAreWaitingTillOutOfRangeNamespaceBRAIN
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x4D953DF78EBF8158Signature
void REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE();Returns void
Description
Called before starting a new thread_monitor script thread in startup_mp/startup_tlg
Alternative name _REGISTER_SCRIPT_BRAIN
Old name: _PREPARE_SCRIPT_BRAIN
Usage
ReactivateAllObjectBrainsThatAreWaitingTillOutOfRange()
-- always works, by hash
Citizen.InvokeNative(0xA32B0B05EFF75730)JavaScript and C#
ReactivateAllObjectBrainsThatAreWaitingTillOutOfRange();
// by hash
Citizen.invokeNative('0xA32B0B05EFF75730');Function.Call((Hash)0xA32B0B05EFF75730);Sources
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