RedM Natives

REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE

Called before starting a new thread_monitor script thread in startup_mp/startup_tlg Alternative name _REGISTER_SCRIPT_BRAIN Old name: _PREPARE_SCRIPT_BRAIN

Hash0xA32B0B05EFF75730
Runtime nameReactivateAllObjectBrainsThatAreWaitingTillOutOfRange
NamespaceBRAIN
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x4D953DF78EBF8158

Signature

void REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE();

Returns void

Description

Called before starting a new thread_monitor script thread in startup_mp/startup_tlg
Alternative name _REGISTER_SCRIPT_BRAIN

Old name: _PREPARE_SCRIPT_BRAIN

Usage

Lua
ReactivateAllObjectBrainsThatAreWaitingTillOutOfRange()

-- always works, by hash
Citizen.InvokeNative(0xA32B0B05EFF75730)
JavaScript and C#
JavaScript
ReactivateAllObjectBrainsThatAreWaitingTillOutOfRange();

// by hash
Citizen.invokeNative('0xA32B0B05EFF75730');
C#
Function.Call((Hash)0xA32B0B05EFF75730);

Sources

alloc8or RDR3 NativeDB

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