RedM Natives

_0x1F6EBD94680252CE

Hash0x1F6EBD94680252CE
Runtime nameN_0x1f6ebd94680252ce
NamespaceCAMERA
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x1F6EBD94680252CE(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0x1f6ebd94680252ce(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x1F6EBD94680252CE, p0, p1)
JavaScript and C#
JavaScript
N_0x1f6ebd94680252ce(p0, p1);

// by hash
Citizen.invokeNative('0x1F6EBD94680252CE', p0, p1);
C#
Function.Call((Hash)0x1F6EBD94680252CE, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x1f6ebd94680252ce (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.