RedM Natives

SHAKE_GAMEPLAY_CAM

Hash0xD9B31B4650520529
Runtime nameShakeGameplayCam
NamespaceCAMERA
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xFD55E49555E017CF

Signature

void SHAKE_GAMEPLAY_CAM(const char* shakeName, float intensity);

Parameters

NameTypeDescription
shakeNameconst char*—
intensityfloat—

Returns void

Usage

Lua
ShakeGameplayCam(shakeName, intensity)

-- always works, by hash
Citizen.InvokeNative(0xD9B31B4650520529, shakeName, intensity)
JavaScript and C#
JavaScript
ShakeGameplayCam(shakeName, intensity);

// by hash
Citizen.invokeNative('0xD9B31B4650520529', shakeName, intensity + 0.0000001);
C#
Function.Call((Hash)0xD9B31B4650520529, shakeName, intensity);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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