SHAKE_GAMEPLAY_CAM
Hash
0xD9B31B4650520529Runtime name
ShakeGameplayCamNamespaceCAMERA
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xFD55E49555E017CFSignature
void SHAKE_GAMEPLAY_CAM(const char* shakeName, float intensity);Parameters
| Name | Type | Description |
|---|---|---|
shakeName | const char* | — |
intensity | float | — |
Returns void
Usage
ShakeGameplayCam(shakeName, intensity)
-- always works, by hash
Citizen.InvokeNative(0xD9B31B4650520529, shakeName, intensity)JavaScript and C#
ShakeGameplayCam(shakeName, intensity);
// by hash
Citizen.invokeNative('0xD9B31B4650520529', shakeName, intensity + 0.0000001);Function.Call((Hash)0xD9B31B4650520529, shakeName, intensity);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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