RENDER_SCRIPT_CAMS
ease - smooth transition between the camera's positions easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the character (gameplay) camera, call this nativ…
Hash
0x33281167E4942E4FRuntime name
RenderScriptCamsNamespaceCAMERA
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x07E5B515DB0636FCSignature
void RENDER_SCRIPT_CAMS(BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int renderingFlags);Parameters
| Name | Type | Description |
|---|---|---|
render | BOOL | — |
ease | BOOL | — |
easeTime | int | — |
p3 | BOOL | — |
p4 | BOOL | — |
renderingFlags | int | — |
Returns void
Description
ease - smooth transition between the camera's positions
easeTime - Time in milliseconds for the transition to happen
If you have created a script (rendering) camera, and want to go back to the
character (gameplay) camera, call this native with render set to FALSE.
Setting ease to TRUE will smooth the transition.
Usage
RenderScriptCams(render, ease, easeTime, p3, p4, renderingFlags)
-- always works, by hash
Citizen.InvokeNative(0x33281167E4942E4F, render, ease, easeTime, p3, p4, renderingFlags)JavaScript and C#
RenderScriptCams(render, ease, easeTime, p3, p4, renderingFlags);
// by hash
Citizen.invokeNative('0x33281167E4942E4F', render, ease, easeTime, p3, p4, renderingFlags);Function.Call((Hash)0x33281167E4942E4F, render, ease, easeTime, p3, p4, renderingFlags);Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.