_FORCE_THIRD_PERSON_CAM_THIS_FRAME
Forces camera position to second furthest 3rd person
Hash
0x8370D34BD2E60B73Runtime name
ForceThirdPersonCamThisFrameNamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _FORCE_THIRD_PERSON_CAM_THIS_FRAME();Returns void
Description
Forces camera position to second furthest 3rd person
femga rdr3_discoveries · research notes
0x90DA5BA5C2635416 (by Nick78111)
0x8370D34BD2E60B73 (by Nick78111)
0x1CFB749AD4317BDE (by Nick78111)
These force camera positions
Citizen.InvokeNative(0x90DA5BA5C2635416) -- first person
Citizen.InvokeNative(0x8370D34BD2E60B73) -- second furthest 3rd person
Citizen.InvokeNative(0x1CFB749AD4317BDE) -- furthest 3rd personUsage
ForceThirdPersonCamThisFrame()
-- always works, by hash
Citizen.InvokeNative(0x8370D34BD2E60B73)JavaScript and C#
ForceThirdPersonCamThisFrame();
// by hash
Citizen.invokeNative('0x8370D34BD2E60B73');Function.Call((Hash)0x8370D34BD2E60B73);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
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