RedM Natives

_IS_ANIM_SCENE_CAM_ACTIVE

Only used in R* Script camera_photomode

Hash0x20389408F0E93B9A
Runtime nameIsAnimSceneCamActive
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_ANIM_SCENE_CAM_ACTIVE();

Returns BOOL

Description

Only used in R* Script camera_photomode

Usage

Lua
local retval = IsAnimSceneCamActive()

-- always works, by hash
local retval = Citizen.InvokeNative(0x20389408F0E93B9A, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsAnimSceneCamActive();

// by hash
const retval = Citizen.invokeNative('0x20389408F0E93B9A', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x20389408F0E93B9A);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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