RedM Natives

CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE

Only used in R* Script fm_mission_controller

Hash0x0B0F914459731F60
Runtime nameCinematicLocationOverrideTargetEntityThisUpdate
NamespaceCAMERA
SideClient
NameOfficial
Docs
Since build1311

Signature

void CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE(const char* name, Entity entity);

Parameters

NameTypeDescription
nameconst char*—
entityEntity—

Returns void

Description

Only used in R* Script fm_mission_controller

Usage

Lua
CinematicLocationOverrideTargetEntityThisUpdate(name, entity)

-- always works, by hash
Citizen.InvokeNative(0x0B0F914459731F60, name, entity)
JavaScript and C#
JavaScript
CinematicLocationOverrideTargetEntityThisUpdate(name, entity);

// by hash
Citizen.invokeNative('0x0B0F914459731F60', name, entity);
C#
Function.Call((Hash)0x0B0F914459731F60, name, entity);

Sources

alloc8or RDR3 NativeDB

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