CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE
Only used in R* Script fm_mission_controller
Hash
0x0B0F914459731F60Runtime name
CinematicLocationOverrideTargetEntityThisUpdateNamespaceCAMERA
SideClient
NameOfficial
Docs
Since build1311
Signature
void CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE(const char* name, Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
name | const char* | — |
entity | Entity | — |
Returns void
Description
Only used in R* Script fm_mission_controller
Usage
CinematicLocationOverrideTargetEntityThisUpdate(name, entity)
-- always works, by hash
Citizen.InvokeNative(0x0B0F914459731F60, name, entity)JavaScript and C#
CinematicLocationOverrideTargetEntityThisUpdate(name, entity);
// by hash
Citizen.invokeNative('0x0B0F914459731F60', name, entity);Function.Call((Hash)0x0B0F914459731F60, name, entity);Sources
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