RedM Natives

_0xA8BA2E0204D8486F

NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame _DISABLE_*

Hash0xA8BA2E0204D8486F
Runtime nameN_0xa8ba2e0204d8486f
NamespaceCAMERA
SideClient
NameHash only
Docs
Since build1355

Signature

void _0xA8BA2E0204D8486F();

Returns void

Description

NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
_DISABLE_*

Usage

Lua
N_0xa8ba2e0204d8486f()

-- always works, by hash
Citizen.InvokeNative(0xA8BA2E0204D8486F)
JavaScript and C#
JavaScript
N_0xa8ba2e0204d8486f();

// by hash
Citizen.invokeNative('0xA8BA2E0204D8486F');
C#
Function.Call((Hash)0xA8BA2E0204D8486F);
  • This native has no known name, so the runtime exposes it only as N_0xa8ba2e0204d8486f (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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