RedM Natives

_UNLOAD_CAMERA_DATA_DICT

Hash0x798BE43C9393632B
Runtime nameUnloadCameraDataDict
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UNLOAD_CAMERA_DATA_DICT(const char* cameraDictionary);

Parameters

NameTypeDescription
cameraDictionaryconst char*—

Returns void

Usage

Lua
UnloadCameraDataDict(cameraDictionary)

-- always works, by hash
Citizen.InvokeNative(0x798BE43C9393632B, cameraDictionary)
JavaScript and C#
JavaScript
UnloadCameraDataDict(cameraDictionary);

// by hash
Citizen.invokeNative('0x798BE43C9393632B', cameraDictionary);
C#
Function.Call((Hash)0x798BE43C9393632B, cameraDictionary);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.