RedM Natives

_LOAD_CAMERA_DATA_DICT

Hash0x6A4D224FC7643941
Runtime nameLoadCameraDataDict
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _LOAD_CAMERA_DATA_DICT(const char* cameraDictionary);

Parameters

NameTypeDescription
cameraDictionaryconst char*—

Returns void

Usage

Lua
LoadCameraDataDict(cameraDictionary)

-- always works, by hash
Citizen.InvokeNative(0x6A4D224FC7643941, cameraDictionary)
JavaScript and C#
JavaScript
LoadCameraDataDict(cameraDictionary);

// by hash
Citizen.invokeNative('0x6A4D224FC7643941', cameraDictionary);
C#
Function.Call((Hash)0x6A4D224FC7643941, cameraDictionary);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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