RedM Natives

_0x465F04F68AD38197

Hash0x465F04F68AD38197
Runtime nameN_0x465f04f68ad38197
NamespaceCAMERA
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x465F04F68AD38197(const char* dictionary, const char* shotName, int duration);

Parameters

NameTypeDescription
dictionaryconst char*—
shotNameconst char*—
durationint—

Returns Any

Usage

Lua
local retval = N_0x465f04f68ad38197(dictionary, shotName, duration)

-- always works, by hash
local retval = Citizen.InvokeNative(0x465F04F68AD38197, dictionary, shotName, duration, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x465f04f68ad38197(dictionary, shotName, duration);

// by hash
const retval = Citizen.invokeNative('0x465F04F68AD38197', dictionary, shotName, duration, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x465F04F68AD38197, dictionary, shotName, duration);
  • This native has no known name, so the runtime exposes it only as N_0x465f04f68ad38197 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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