RedM Natives

_FORCE_THIRD_PERSON_CAM_FAR_THIS_FRAME

Forces camera position to furthest 3rd person

Hash0x1CFB749AD4317BDE
Runtime nameForceThirdPersonCamFarThisFrame
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _FORCE_THIRD_PERSON_CAM_FAR_THIS_FRAME();

Returns void

Description

alloc8or RDR3 NativeDB

Forces camera position to furthest 3rd person

femga rdr3_discoveries · research notes

0x90DA5BA5C2635416  	(by Nick78111)
0x8370D34BD2E60B73  	(by Nick78111)
0x1CFB749AD4317BDE  	(by Nick78111)
These force camera positions
Citizen.InvokeNative(0x90DA5BA5C2635416) -- first person
Citizen.InvokeNative(0x8370D34BD2E60B73) -- second furthest 3rd person
Citizen.InvokeNative(0x1CFB749AD4317BDE) -- furthest 3rd person

Usage

Lua
ForceThirdPersonCamFarThisFrame()

-- always works, by hash
Citizen.InvokeNative(0x1CFB749AD4317BDE)
JavaScript and C#
JavaScript
ForceThirdPersonCamFarThisFrame();

// by hash
Citizen.invokeNative('0x1CFB749AD4317BDE');
C#
Function.Call((Hash)0x1CFB749AD4317BDE);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · femga rdr3_discoveries

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.