RedM Natives

_IS_CAMERA_AVAILABLE

Hash0x927B810E43E99932
Runtime nameIsCameraAvailable
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_CAMERA_AVAILABLE(const char* cameraDictionary);

Parameters

NameTypeDescription
cameraDictionaryconst char*—

Returns BOOL

Usage

Lua
local retval = IsCameraAvailable(cameraDictionary)

-- always works, by hash
local retval = Citizen.InvokeNative(0x927B810E43E99932, cameraDictionary, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsCameraAvailable(cameraDictionary);

// by hash
const retval = Citizen.invokeNative('0x927B810E43E99932', cameraDictionary, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x927B810E43E99932, cameraDictionary);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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