RedM Natives

_CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION

Hash0x0E94C95EC3185FA9
Runtime nameCinematicLocationSetLocationAndRotation
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION(const char* name, float x, float y, float z, float rotX, float rotY, float rotZ);

Parameters

NameTypeDescription
nameconst char*—
xfloat—
yfloat—
zfloat—
rotXfloat—
rotYfloat—
rotZfloat—

Returns void

Usage

Lua
CinematicLocationSetLocationAndRotation(name, x, y, z, rotX, rotY, rotZ)

-- always works, by hash
Citizen.InvokeNative(0x0E94C95EC3185FA9, name, x, y, z, rotX, rotY, rotZ)
JavaScript and C#
JavaScript
CinematicLocationSetLocationAndRotation(name, x, y, z, rotX, rotY, rotZ);

// by hash
Citizen.invokeNative('0x0E94C95EC3185FA9', name, x + 0.0000001, y + 0.0000001, z + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001);
C#
Function.Call((Hash)0x0E94C95EC3185FA9, name, x, y, z, rotX, rotY, rotZ);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.