_CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION
Hash
0x0E94C95EC3185FA9Runtime name
CinematicLocationSetLocationAndRotationNamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION(const char* name, float x, float y, float z, float rotX, float rotY, float rotZ);Parameters
| Name | Type | Description |
|---|---|---|
name | const char* | — |
x | float | — |
y | float | — |
z | float | — |
rotX | float | — |
rotY | float | — |
rotZ | float | — |
Returns void
Usage
CinematicLocationSetLocationAndRotation(name, x, y, z, rotX, rotY, rotZ)
-- always works, by hash
Citizen.InvokeNative(0x0E94C95EC3185FA9, name, x, y, z, rotX, rotY, rotZ)JavaScript and C#
CinematicLocationSetLocationAndRotation(name, x, y, z, rotX, rotY, rotZ);
// by hash
Citizen.invokeNative('0x0E94C95EC3185FA9', name, x + 0.0000001, y + 0.0000001, z + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001);Function.Call((Hash)0x0E94C95EC3185FA9, name, x, y, z, rotX, rotY, rotZ);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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