RedM Natives

_CAM_DESTROY

Hash0x0A5A4F1979ABB40E
Runtime nameCamDestroy
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CAM_DESTROY(const char* cameraDictionary);

Parameters

NameTypeDescription
cameraDictionaryconst char*—

Returns void

Usage

Lua
CamDestroy(cameraDictionary)

-- always works, by hash
Citizen.InvokeNative(0x0A5A4F1979ABB40E, cameraDictionary)
JavaScript and C#
JavaScript
CamDestroy(cameraDictionary);

// by hash
Citizen.invokeNative('0x0A5A4F1979ABB40E', cameraDictionary);
C#
Function.Call((Hash)0x0A5A4F1979ABB40E, cameraDictionary);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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