RedM Natives

_UNLOAD_CINEMATIC_CAMERA_LOCATION

Hash0x2412216FCC7B4E3E
Runtime nameUnloadCinematicCameraLocation
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UNLOAD_CINEMATIC_CAMERA_LOCATION(const char* dictionaryName);

Parameters

NameTypeDescription
dictionaryNameconst char*—

Returns void

Usage

Lua
UnloadCinematicCameraLocation(dictionaryName)

-- always works, by hash
Citizen.InvokeNative(0x2412216FCC7B4E3E, dictionaryName)
JavaScript and C#
JavaScript
UnloadCinematicCameraLocation(dictionaryName);

// by hash
Citizen.invokeNative('0x2412216FCC7B4E3E', dictionaryName);
C#
Function.Call((Hash)0x2412216FCC7B4E3E, dictionaryName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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