RedM Natives

SET_GAMEPLAY_COORD_HINT

Hash used in finale1.ysc: 1726668277

Hash0xFA33B8C69A4A6A0F
Runtime nameSetGameplayCoordHint
NamespaceCAMERA
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xD51ADCD2D8BC0FB3

Signature

void SET_GAMEPLAY_COORD_HINT(float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, Hash p6);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
durationint—
blendOutDurationint—
blendInDurationint—
p6Hash—

Returns void

Description

Hash used in finale1.ysc: 1726668277

Usage

Lua
SetGameplayCoordHint(x, y, z, duration, blendOutDuration, blendInDuration, p6)

-- always works, by hash
Citizen.InvokeNative(0xFA33B8C69A4A6A0F, x, y, z, duration, blendOutDuration, blendInDuration, p6)
JavaScript and C#
JavaScript
SetGameplayCoordHint(x, y, z, duration, blendOutDuration, blendInDuration, p6);

// by hash
Citizen.invokeNative('0xFA33B8C69A4A6A0F', x + 0.0000001, y + 0.0000001, z + 0.0000001, duration, blendOutDuration, blendInDuration, p6);
C#
Function.Call((Hash)0xFA33B8C69A4A6A0F, x, y, z, duration, blendOutDuration, blendInDuration, p6);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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